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 [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT]

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xldarkwinglx
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Blue Dragon
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iModern




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[317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Empty
PostSubject: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT]   [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] EmptyThu Jul 22, 2010 8:03 am

Difficulty:7/10
Assumed Knowledge: C&P
Classes Modified: Client-Side: Class20.Java, Class23.Java,
Server-Side: Client.Java , Clickingmost.Java

You Need The Following Things:
SWAT's Emote System-Program
With The Extended Emote List

[317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Image-1C2E_4C054A29

All The Animation
http://uppit.com/v/CUNI9GBG

Server-Sided:
Put This In The Client.Java

Code:
public void SkillCape() {

if (playerEquipment[playerCape] == ####) { //attack
      stillgfx(611, absY, absX);
setAnimation(4959);
        sM("You Do your skillcape emote");

playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //herblore
      stillgfx(626, absY, absX);
setAnimation(4969);
        sM("You Do your Skillcape emote.");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //agility
      stillgfx(625, absY, absX);
setAnimation(4978);
        sM("You Do your Skillcape emote.");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
    if (playerEquipment[playerCape] == ####)
    {
        //strength
        stillgfx(614, absY, absX);
      setAnimation(4981);

        appearanceUpdateRequired = true;
    }
if (playerEquipment[playerCape] == ####) { //Defence
      stillgfx(621, absY, absX);
   
setAnimation(4961);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;
  }
if (playerEquipment[playerCape] == ####) { //hp
      stillgfx(612, absY, absX);
   
setAnimation(4971);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //Range
      stillgfx(617, absY, absX);
   
setAnimation(4973);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //prayer
      stillgfx(606, absY, absX);
   
 setAnimation(4979);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //woodcuttin
      stillgfx(613, absY, absX);
setAnimation(4957);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;
  }
if (playerEquipment[playerCape] == ####) { //mage
      stillgfx(409, absY, absX);
setAnimation(4939);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //cooking
      stillgfx(618, absY, absX);
  setAnimation(4955);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //slayer
      stillgfx(624, absY, absX);
  setAnimation(4967);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { // firemaking
      stillgfx(615, absY, absX);
  setAnimation(4975);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //Thieving
      stillgfx(623, absY, absX);
  setAnimation(4965);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //fletching
      stillgfx(619, absY, absX);
  setAnimation(4937);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //mining
      stillgfx(610, absY, absX);
  setAnimation(4941);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //questpoint
      stillgfx(608, absY, absX);
  setAnimation(4945);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //runecrafting
      stillgfx(607, absY, absX);
  setAnimation(4947);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //fishing
      stillgfx(616, absY, absX);
  setAnimation(4951);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //farming
      stillgfx(622, absY, absX);
  setAnimation(4963);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //crafting
      stillgfx(620, absY, absX);
  setAnimation(4949);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
if (playerEquipment[playerCape] == ####) { //smithing
      stillgfx(609, absY, absX);
  setAnimation(4943);
        sM("You Do your skillcape emote");
     
playerLevel[0] = getLevelForXP(playerXP[0]);
      playerLevel[0] += 1;
      sendFrame126(""+playerLevel[0]+"", 4016);
          updateRequired = true;
          appearanceUpdateRequired = true;

  }
}

Replace The "####" With Your Own Skill-Cape Item Code

Put This In You Clickingmost.Java:
Code:
case 74077:
c.SkillCape();
break;

Client-Sided:
Couldn't Fit Picture
Download This And Do Exactly As It Says:
http://www.mediafire.com/?mnyjylkdgzy

Well i take a bluur client to get the unpacking error 86, so if you got this error you can try do this:
1- If you load the file 74.dat, and overwrited the folder, or added swat files in this folder, back the folder to normal with the only the old loading method files,(For exemple, your folder have the file 74.dat, is the gs emotes walk etc, and the swat dumped files in it, leave the swat dumped itens and only let the old way loading method files)
2- and download this, (add this folder to cache) this folder contain the from 1 to last dat file.http://www.megaupload.com/?d=BFE6FL1N

Thank You For Following The Tutorial, This Works On Both Bluur and Delta. Good Luck
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Blue Dragon




Posts : 3
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Join date : 2010-07-22

[317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Empty
PostSubject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT]   [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] EmptyFri Jul 23, 2010 1:38 am

I know u didnt make it but if they add it like that in server side its gonna fuck it up
Replace the
Code:
stillgfx(614, absx, absy)

etc whith :

Code:
gfx0(614);

Add this method if you dont have it :

Code:
public void gfx0(int gfx){
      mask100var1 = gfx;
              mask100var2 = 65536;
              mask100update = true;
      updateRequired = true;
   }
    public void gfx(int id1) {
        stillgfx(id1, absY, absX, 0, 0);
    }
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logan

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Posts : 29
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Join date : 2010-07-26
Age : 30
Location : California,(Hollywood)

[317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Empty
PostSubject: cool   [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] EmptyMon Jul 26, 2010 6:44 pm

would be cool to have cape emotes
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xldarkwinglx




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Join date : 2010-10-15

[317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Empty
PostSubject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT]   [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] EmptyFri Oct 15, 2010 2:41 pm

Thanks Blue Dragon! I really needed that!
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http://RuneWings317.tk
FrostyBoy07




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[317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Empty
PostSubject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT]   [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] EmptyThu Dec 16, 2010 5:33 am

Thank you very much for this guide.

I do, however, have one error in my Compiler (Client Sided).

The error is as follows:

Code:

Class20.java:8: code too large
    public static void method257(int i, Class44 class44)
                      ^

NOTE: Some input files use or override a deprecated API.
NOTE: Recompile with -Xlint:deprecation for details.
1 error
Finished!
Press any key to continue . . .

In that code, the '^' is underneath the 'm' in 'method257'.

Please help ASAP Smile
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yoshivb




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Join date : 2011-02-26

[317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Empty
PostSubject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT]   [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] EmptySat Feb 26, 2011 11:49 am

HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELP!
Every thing works fine but. when u click only the gfx appears and the charrecter just stands still same for the gfx. there gotta be something wrong with the animation but i cant find what

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Jakez




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Join date : 2011-02-07

[317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Empty
PostSubject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT]   [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] EmptyMon Apr 11, 2011 9:11 pm

After i put the thing in class20 i get this:
Code:
Class20.java:653: illegal start of type
if(FrameStart[file] < 1)
^
Class20.java:653: ']' expected
if(FrameStart[file] < 1)
              ^
Class20.java:653: ')' expected
if(FrameStart[file] < 1)
                  ^
Class20.java:653: <identifier> expected
if(FrameStart[file] < 1)
                    ^
Class20.java:653: illegal start of type
if(FrameStart[file] < 1)
                      ^
Class20.java:654: '(' expected
Class36.methodCustomAnimations(false, file);
      ^
Class20.java:654: invalid method declaration; return type required
Class36.methodCustomAnimations(false, file);
        ^
Class20.java:654: illegal start of type
Class36.methodCustomAnimations(false, file);
                              ^
Class20.java:654: <identifier> expected
Class36.methodCustomAnimations(false, file);
                                          ^
Class20.java:657: ']' expected
aClass20Array351[j].anInt352 = frames.length-1;
                ^
Class20.java:657: ';' expected
aClass20Array351[j].anInt352 = frames.length-1;
                  ^
Class20.java:657: <identifier> expected
aClass20Array351[j].anInt352 = frames.length-1;
                            ^
Class20.java:658: ']' expected
aClass20Array351[j].anIntArray353 = new int[frames.length-1];
                ^
Class20.java:658: ';' expected
aClass20Array351[j].anIntArray353 = new int[frames.length-1];
                  ^
Class20.java:658: <identifier> expected
aClass20Array351[j].anIntArray353 = new int[frames.length-1];
                                ^
Class20.java:659: ']' expected
aClass20Array351[j].anIntArray354 = new int[frames.length-1];
                ^
Class20.java:659: ';' expected
aClass20Array351[j].anIntArray354 = new int[frames.length-1];
                  ^
Class20.java:659: <identifier> expected
aClass20Array351[j].anIntArray354 = new int[frames.length-1];
                                ^
Class20.java:660: ']' expected
aClass20Array351[j].anIntArray355 = new int[frames.length-1];
                ^
Class20.java:660: ';' expected
aClass20Array351[j].anIntArray355 = new int[frames.length-1];
                  ^
Class20.java:660: <identifier> expected
aClass20Array351[j].anIntArray355 = new int[frames.length-1];
                                ^
Class20.java:661: illegal start of type
for(int i2 = 0; i2 < frames.length-1; i2++){
^
Class20.java:661: ')' expected
for(int i2 = 0; i2 < frames.length-1; i2++){
          ^
Class20.java:661: illegal start of type
for(int i2 = 0; i2 < frames.length-1; i2++){
            ^
Class20.java:661: <identifier> expected
for(int i2 = 0; i2 < frames.length-1; i2++){
              ^
Class20.java:661: ';' expected
for(int i2 = 0; i2 < frames.length-1; i2++){
              ^
Class20.java:661: > expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                          ^
Class20.java:661: '(' expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                                  ^
Class20.java:661: <identifier> expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                                        ^
Class20.java:661: illegal start of type
for(int i2 = 0; i2 < frames.length-1; i2++){
                                          ^
Class20.java:661: <identifier> expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                                          ^
Class20.java:661: ';' expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                                            ^
Class20.java:662: illegal start of type
aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
                ^
Class20.java:662: ';' expected
aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
                  ^
Class20.java:662: ']' expected
aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
                                  ^
Class20.java:662: ';' expected
aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
                                    ^
Class20.java:662: ']' expected
aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
                                              ^
Class20.java:662: ';' expected
aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
                                                ^
Class20.java:662: ']' expected
aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
                                                              ^
Class20.java:662: ';' expected
aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
                                                                  ^
Class20.java:663: ']' expected
aClass20Array351[j].anIntArray354[i2] = -1;
                ^
Class20.java:663: ';' expected
aClass20Array351[j].anIntArray354[i2] = -1;
                  ^
Class20.java:663: ']' expected
aClass20Array351[j].anIntArray354[i2] = -1;
                                  ^
Class20.java:663: ';' expected
aClass20Array351[j].anIntArray354[i2] = -1;
                                    ^
Class20.java:664: ']' expected
aClass20Array351[j].anIntArray355[i2] = delays[i2];
                ^
Class20.java:664: ';' expected
aClass20Array351[j].anIntArray355[i2] = delays[i2];
                  ^
Class20.java:664: ']' expected
aClass20Array351[j].anIntArray355[i2] = delays[i2];
                                  ^
Class20.java:664: ';' expected
aClass20Array351[j].anIntArray355[i2] = delays[i2];
                                    ^
Class20.java:664: ']' expected
aClass20Array351[j].anIntArray355[i2] = delays[i2];
                                              ^
Class20.java:664: ';' expected
aClass20Array351[j].anIntArray355[i2] = delays[i2];
                                                ^
Class20.java:666: class, interface, or enum expected
}
^
Class20.java:671: class, interface, or enum expected
if(FrameStart[file] < 1)
^
Class20.java:673: class, interface, or enum expected
int[] frames = {1,11,22,33,38,39,40,41,42,0,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17
,18,19,20,21,23,24,25,26,27,28,29,30,31,32,34,35,36,37,0};
^
Class20.java:674: class, interface, or enum expected
int[] delays = {5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
5,5,5,5,5,5,5,5,5,5,5,0};
^
Class20.java:675: class, interface, or enum expected
aClass20Array351[j].anInt352 = frames.length-1;
^
Class20.java:676: class, interface, or enum expected
aClass20Array351[j].anIntArray353 = new int[frames.length-1];
^
Class20.java:677: class, interface, or enum expected
aClass20Array351[j].anIntArray354 = new int[frames.length-1];
^
Class20.java:678: class, interface, or enum expected
aClass20Array351[j].anIntArray355 = new int[frames.length-1];
^
Class20.java:679: class, interface, or enum expected
for(int i2 = 0; i2 < frames.length-1; i2++){
^
Class20.java:679: class, interface, or enum expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                ^
Class20.java:679: class, interface, or enum expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                                      ^
Class20.java:681: class, interface, or enum expected
aClass20Array351[j].anIntArray354[i2] = -1;
^
Class20.java:682: class, interface, or enum expected
aClass20Array351[j].anIntArray355[i2] = delays[i2];
^
Class20.java:683: class, interface, or enum expected
}
^
Class20.java:688: class, interface, or enum expected
if(FrameStart[file] < 1)
^
Class20.java:690: class, interface, or enum expected
int[] frames = {0,11,22,33,44,55,66,77,88,1,2,2,2,2,2,2,2,3,4,5,6,6,6,6,6,6,6,6,
6,6,6,6,61,62,63,64,64,64,64,65,67,68,69,70,71,72,73,74,75,76,78,79,80,80,80,80,
80,80,32,34,34,34,34,34,34,35,36,37,38,38,38,38,39,40,41,42,43,45,46,47,48,49,50
,51,52,53,54,56,57,58,59,60,60,60,60,60,60,60,7,8,9,10,10,10,10,12,13,14,15,16,1
7,18,19,20,21,23,24,25,26,26,26,26,26,26,26,26,26,26,81,82,83,84,85,86,87,89,90,
0};
^
Class20.java:691: class, interface, or enum expected
int[] delays = {4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0};
^
Class20.java:692: class, interface, or enum expected
aClass20Array351[j].anInt352 = frames.length-1;
^
Class20.java:693: class, interface, or enum expected
aClass20Array351[j].anIntArray353 = new int[frames.length-1];
^
Class20.java:694: class, interface, or enum expected
aClass20Array351[j].anIntArray354 = new int[frames.length-1];
^
Class20.java:695: class, interface, or enum expected
aClass20Array351[j].anIntArray355 = new int[frames.length-1];
^
Class20.java:696: class, interface, or enum expected
for(int i2 = 0; i2 < frames.length-1; i2++){
^
Class20.java:696: class, interface, or enum expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                ^
Class20.java:696: class, interface, or enum expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                                      ^
Class20.java:698: class, interface, or enum expected
aClass20Array351[j].anIntArray354[i2] = -1;
^
Class20.java:699: class, interface, or enum expected
aClass20Array351[j].anIntArray355[i2] = delays[i2];
^
Class20.java:700: class, interface, or enum expected
}
^
Class20.java:704: class, interface, or enum expected
if(FrameStart[file] < 1)
^
Class20.java:706: class, interface, or enum expected
int[] frames = {1,11,22,33,44,55,66,77,84,0,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17
,18,19,20,21,23,24,25,26,27,28,29,30,31,32,34,35,36,37,38,39,40,41,42,43,45,46,4
7,48,49,50,51,52,53,54,56,57,58,59,60,61,62,63,64,65,67,68,69,70,71,72,73,74,75,
76,78,79,80,81,82,83,0};
^
Class20.java:707: class, interface, or enum expected
int[] delays = {5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
5,5,5,5,5,5,5,5,5,5,5,5,5,0};
^
Class20.java:708: class, interface, or enum expected
aClass20Array351[j].anInt352 = frames.length-1;
^
Class20.java:709: class, interface, or enum expected
aClass20Array351[j].anIntArray353 = new int[frames.length-1];
^
Class20.java:710: class, interface, or enum expected
aClass20Array351[j].anIntArray354 = new int[frames.length-1];
^
Class20.java:711: class, interface, or enum expected
aClass20Array351[j].anIntArray355 = new int[frames.length-1];
^
Class20.java:712: class, interface, or enum expected
for(int i2 = 0; i2 < frames.length-1; i2++){
^
Class20.java:712: class, interface, or enum expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                ^
Class20.java:712: class, interface, or enum expected
for(int i2 = 0; i2 < frames.length-1; i2++){
                                      ^
Class20.java:714: class, interface, or enum expected
aClass20Array351[j].anIntArray354[i2] = -1;
^
Class20.java:715: class, interface, or enum expected
aClass20Array351[j].anIntArray355[i2] = delays[i2];
^
Class20.java:716: class, interface, or enum expected
}
^
Class20.java:721: class, interface, or enum expected
if(FrameStart[file] < 1)
^
Class20.java:723: class, interface, or enum expected
int[] frames = {0,11,22,33,44,55,57,58,59,1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17
,18,19,20,21,23,24,25,26,27,28,29,30,31,32,34,35,36,37,38,39,40,41,42,43,45,46,4
7,48,49,50,51,52,53,54,56,0};
^
Class20.java:724: class, interface, or enum expected
int[] delays = {5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0};
^
100 errors
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[317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Empty
PostSubject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT]   [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] EmptyThu Oct 27, 2011 6:15 pm

Class20.java:28: error: code too large
public static void method257(int i, Class44 class44)
^
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
1 error
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[317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Empty
PostSubject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT]   [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Empty

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