|
| [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] | |
|
+4xldarkwinglx logan Blue Dragon iModern 8 posters | Author | Message |
---|
iModern
Posts : 4 Reputation : 0 Join date : 2010-07-21
| Subject: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Thu Jul 22, 2010 8:03 am | |
| Difficulty:7/10 Assumed Knowledge: C&P Classes Modified: Client-Side: Class20.Java, Class23.Java, Server-Side: Client.Java , Clickingmost.Java You Need The Following Things: SWAT's Emote System-Program With The Extended Emote List All The Animation http://uppit.com/v/CUNI9GBGServer-Sided: Put This In The Client.Java - Code:
-
public void SkillCape() {
if (playerEquipment[playerCape] == ####) { //attack stillgfx(611, absY, absX); setAnimation(4959); sM("You Do your skillcape emote");
playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //herblore stillgfx(626, absY, absX); setAnimation(4969); sM("You Do your Skillcape emote."); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //agility stillgfx(625, absY, absX); setAnimation(4978); sM("You Do your Skillcape emote."); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //strength stillgfx(614, absY, absX); setAnimation(4981);
appearanceUpdateRequired = true; } if (playerEquipment[playerCape] == ####) { //Defence stillgfx(621, absY, absX); setAnimation(4961); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true; } if (playerEquipment[playerCape] == ####) { //hp stillgfx(612, absY, absX); setAnimation(4971); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //Range stillgfx(617, absY, absX); setAnimation(4973); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //prayer stillgfx(606, absY, absX); setAnimation(4979); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //woodcuttin stillgfx(613, absY, absX); setAnimation(4957); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true; } if (playerEquipment[playerCape] == ####) { //mage stillgfx(409, absY, absX); setAnimation(4939); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //cooking stillgfx(618, absY, absX); setAnimation(4955); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //slayer stillgfx(624, absY, absX); setAnimation(4967); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { // firemaking stillgfx(615, absY, absX); setAnimation(4975); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //Thieving stillgfx(623, absY, absX); setAnimation(4965); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //fletching stillgfx(619, absY, absX); setAnimation(4937); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //mining stillgfx(610, absY, absX); setAnimation(4941); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //questpoint stillgfx(608, absY, absX); setAnimation(4945); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //runecrafting stillgfx(607, absY, absX); setAnimation(4947); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //fishing stillgfx(616, absY, absX); setAnimation(4951); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //farming stillgfx(622, absY, absX); setAnimation(4963); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //crafting stillgfx(620, absY, absX); setAnimation(4949); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} if (playerEquipment[playerCape] == ####) { //smithing stillgfx(609, absY, absX); setAnimation(4943); sM("You Do your skillcape emote"); playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[0] += 1; sendFrame126(""+playerLevel[0]+"", 4016); updateRequired = true; appearanceUpdateRequired = true;
} } Replace The "####" With Your Own Skill-Cape Item Code Put This In You Clickingmost.Java: - Code:
-
case 74077: c.SkillCape(); break; Client-Sided: Couldn't Fit Picture Download This And Do Exactly As It Says: http://www.mediafire.com/?mnyjylkdgzyWell i take a bluur client to get the unpacking error 86, so if you got this error you can try do this: 1- If you load the file 74.dat, and overwrited the folder, or added swat files in this folder, back the folder to normal with the only the old loading method files,(For exemple, your folder have the file 74.dat, is the gs emotes walk etc, and the swat dumped files in it, leave the swat dumped itens and only let the old way loading method files) 2- and download this, (add this folder to cache) this folder contain the from 1 to last dat file. http://www.megaupload.com/?d=BFE6FL1NThank You For Following The Tutorial, This Works On Both Bluur and Delta. Good Luck | |
| | | Blue Dragon
Posts : 3 Reputation : 1 Join date : 2010-07-22
| Subject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Fri Jul 23, 2010 1:38 am | |
| I know u didnt make it but if they add it like that in server side its gonna fuck it up Replace the - Code:
-
stillgfx(614, absx, absy) etc whith : - Code:
-
gfx0(614); Add this method if you dont have it : - Code:
-
public void gfx0(int gfx){ mask100var1 = gfx; mask100var2 = 65536; mask100update = true; updateRequired = true; } public void gfx(int id1) { stillgfx(id1, absY, absX, 0, 0); } | |
| | | logan
Posts : 29 Reputation : -18 Join date : 2010-07-26 Age : 30 Location : California,(Hollywood)
| Subject: cool Mon Jul 26, 2010 6:44 pm | |
| would be cool to have cape emotes | |
| | | xldarkwinglx
Posts : 1 Reputation : 0 Join date : 2010-10-15
| Subject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Fri Oct 15, 2010 2:41 pm | |
| Thanks Blue Dragon! I really needed that! | |
| | | FrostyBoy07
Posts : 1 Reputation : 0 Join date : 2010-12-16
| Subject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Thu Dec 16, 2010 5:33 am | |
| Thank you very much for this guide. I do, however, have one error in my Compiler (Client Sided). The error is as follows: - Code:
-
Class20.java:8: code too large public static void method257(int i, Class44 class44) ^
NOTE: Some input files use or override a deprecated API. NOTE: Recompile with -Xlint:deprecation for details. 1 error Finished! Press any key to continue . . .
In that code, the '^' is underneath the 'm' in 'method257'. Please help ASAP | |
| | | yoshivb
Posts : 1 Reputation : 0 Join date : 2011-02-26
| Subject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Sat Feb 26, 2011 11:49 am | |
| HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELP! Every thing works fine but. when u click only the gfx appears and the charrecter just stands still same for the gfx. there gotta be something wrong with the animation but i cant find what
| |
| | | Jakez
Posts : 2 Reputation : 0 Join date : 2011-02-07
| Subject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Mon Apr 11, 2011 9:11 pm | |
| After i put the thing in class20 i get this: - Code:
-
Class20.java:653: illegal start of type if(FrameStart[file] < 1) ^ Class20.java:653: ']' expected if(FrameStart[file] < 1) ^ Class20.java:653: ')' expected if(FrameStart[file] < 1) ^ Class20.java:653: <identifier> expected if(FrameStart[file] < 1) ^ Class20.java:653: illegal start of type if(FrameStart[file] < 1) ^ Class20.java:654: '(' expected Class36.methodCustomAnimations(false, file); ^ Class20.java:654: invalid method declaration; return type required Class36.methodCustomAnimations(false, file); ^ Class20.java:654: illegal start of type Class36.methodCustomAnimations(false, file); ^ Class20.java:654: <identifier> expected Class36.methodCustomAnimations(false, file); ^ Class20.java:657: ']' expected aClass20Array351[j].anInt352 = frames.length-1; ^ Class20.java:657: ';' expected aClass20Array351[j].anInt352 = frames.length-1; ^ Class20.java:657: <identifier> expected aClass20Array351[j].anInt352 = frames.length-1; ^ Class20.java:658: ']' expected aClass20Array351[j].anIntArray353 = new int[frames.length-1]; ^ Class20.java:658: ';' expected aClass20Array351[j].anIntArray353 = new int[frames.length-1]; ^ Class20.java:658: <identifier> expected aClass20Array351[j].anIntArray353 = new int[frames.length-1]; ^ Class20.java:659: ']' expected aClass20Array351[j].anIntArray354 = new int[frames.length-1]; ^ Class20.java:659: ';' expected aClass20Array351[j].anIntArray354 = new int[frames.length-1]; ^ Class20.java:659: <identifier> expected aClass20Array351[j].anIntArray354 = new int[frames.length-1]; ^ Class20.java:660: ']' expected aClass20Array351[j].anIntArray355 = new int[frames.length-1]; ^ Class20.java:660: ';' expected aClass20Array351[j].anIntArray355 = new int[frames.length-1]; ^ Class20.java:660: <identifier> expected aClass20Array351[j].anIntArray355 = new int[frames.length-1]; ^ Class20.java:661: illegal start of type for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:661: ')' expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:661: illegal start of type for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:661: <identifier> expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:661: ';' expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:661: > expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:661: '(' expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:661: <identifier> expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:661: illegal start of type for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:661: <identifier> expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:661: ';' expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:662: illegal start of type aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file]; ^ Class20.java:662: ';' expected aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file]; ^ Class20.java:662: ']' expected aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file]; ^ Class20.java:662: ';' expected aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file]; ^ Class20.java:662: ']' expected aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file]; ^ Class20.java:662: ';' expected aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file]; ^ Class20.java:662: ']' expected aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file]; ^ Class20.java:662: ';' expected aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file]; ^ Class20.java:663: ']' expected aClass20Array351[j].anIntArray354[i2] = -1; ^ Class20.java:663: ';' expected aClass20Array351[j].anIntArray354[i2] = -1; ^ Class20.java:663: ']' expected aClass20Array351[j].anIntArray354[i2] = -1; ^ Class20.java:663: ';' expected aClass20Array351[j].anIntArray354[i2] = -1; ^ Class20.java:664: ']' expected aClass20Array351[j].anIntArray355[i2] = delays[i2]; ^ Class20.java:664: ';' expected aClass20Array351[j].anIntArray355[i2] = delays[i2]; ^ Class20.java:664: ']' expected aClass20Array351[j].anIntArray355[i2] = delays[i2]; ^ Class20.java:664: ';' expected aClass20Array351[j].anIntArray355[i2] = delays[i2]; ^ Class20.java:664: ']' expected aClass20Array351[j].anIntArray355[i2] = delays[i2]; ^ Class20.java:664: ';' expected aClass20Array351[j].anIntArray355[i2] = delays[i2]; ^ Class20.java:666: class, interface, or enum expected } ^ Class20.java:671: class, interface, or enum expected if(FrameStart[file] < 1) ^ Class20.java:673: class, interface, or enum expected int[] frames = {1,11,22,33,38,39,40,41,42,0,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17 ,18,19,20,21,23,24,25,26,27,28,29,30,31,32,34,35,36,37,0}; ^ Class20.java:674: class, interface, or enum expected int[] delays = {5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,5,5,5,5,5,0}; ^ Class20.java:675: class, interface, or enum expected aClass20Array351[j].anInt352 = frames.length-1; ^ Class20.java:676: class, interface, or enum expected aClass20Array351[j].anIntArray353 = new int[frames.length-1]; ^ Class20.java:677: class, interface, or enum expected aClass20Array351[j].anIntArray354 = new int[frames.length-1]; ^ Class20.java:678: class, interface, or enum expected aClass20Array351[j].anIntArray355 = new int[frames.length-1]; ^ Class20.java:679: class, interface, or enum expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:679: class, interface, or enum expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:679: class, interface, or enum expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:681: class, interface, or enum expected aClass20Array351[j].anIntArray354[i2] = -1; ^ Class20.java:682: class, interface, or enum expected aClass20Array351[j].anIntArray355[i2] = delays[i2]; ^ Class20.java:683: class, interface, or enum expected } ^ Class20.java:688: class, interface, or enum expected if(FrameStart[file] < 1) ^ Class20.java:690: class, interface, or enum expected int[] frames = {0,11,22,33,44,55,66,77,88,1,2,2,2,2,2,2,2,3,4,5,6,6,6,6,6,6,6,6, 6,6,6,6,61,62,63,64,64,64,64,65,67,68,69,70,71,72,73,74,75,76,78,79,80,80,80,80, 80,80,32,34,34,34,34,34,34,35,36,37,38,38,38,38,39,40,41,42,43,45,46,47,48,49,50 ,51,52,53,54,56,57,58,59,60,60,60,60,60,60,60,7,8,9,10,10,10,10,12,13,14,15,16,1 7,18,19,20,21,23,24,25,26,26,26,26,26,26,26,26,26,26,81,82,83,84,85,86,87,89,90, 0}; ^ Class20.java:691: class, interface, or enum expected int[] delays = {4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0}; ^ Class20.java:692: class, interface, or enum expected aClass20Array351[j].anInt352 = frames.length-1; ^ Class20.java:693: class, interface, or enum expected aClass20Array351[j].anIntArray353 = new int[frames.length-1]; ^ Class20.java:694: class, interface, or enum expected aClass20Array351[j].anIntArray354 = new int[frames.length-1]; ^ Class20.java:695: class, interface, or enum expected aClass20Array351[j].anIntArray355 = new int[frames.length-1]; ^ Class20.java:696: class, interface, or enum expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:696: class, interface, or enum expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:696: class, interface, or enum expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:698: class, interface, or enum expected aClass20Array351[j].anIntArray354[i2] = -1; ^ Class20.java:699: class, interface, or enum expected aClass20Array351[j].anIntArray355[i2] = delays[i2]; ^ Class20.java:700: class, interface, or enum expected } ^ Class20.java:704: class, interface, or enum expected if(FrameStart[file] < 1) ^ Class20.java:706: class, interface, or enum expected int[] frames = {1,11,22,33,44,55,66,77,84,0,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17 ,18,19,20,21,23,24,25,26,27,28,29,30,31,32,34,35,36,37,38,39,40,41,42,43,45,46,4 7,48,49,50,51,52,53,54,56,57,58,59,60,61,62,63,64,65,67,68,69,70,71,72,73,74,75, 76,78,79,80,81,82,83,0}; ^ Class20.java:707: class, interface, or enum expected int[] delays = {5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,5,5,5,5,5,5,5,0}; ^ Class20.java:708: class, interface, or enum expected aClass20Array351[j].anInt352 = frames.length-1; ^ Class20.java:709: class, interface, or enum expected aClass20Array351[j].anIntArray353 = new int[frames.length-1]; ^ Class20.java:710: class, interface, or enum expected aClass20Array351[j].anIntArray354 = new int[frames.length-1]; ^ Class20.java:711: class, interface, or enum expected aClass20Array351[j].anIntArray355 = new int[frames.length-1]; ^ Class20.java:712: class, interface, or enum expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:712: class, interface, or enum expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:712: class, interface, or enum expected for(int i2 = 0; i2 < frames.length-1; i2++){ ^ Class20.java:714: class, interface, or enum expected aClass20Array351[j].anIntArray354[i2] = -1; ^ Class20.java:715: class, interface, or enum expected aClass20Array351[j].anIntArray355[i2] = delays[i2]; ^ Class20.java:716: class, interface, or enum expected } ^ Class20.java:721: class, interface, or enum expected if(FrameStart[file] < 1) ^ Class20.java:723: class, interface, or enum expected int[] frames = {0,11,22,33,44,55,57,58,59,1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17 ,18,19,20,21,23,24,25,26,27,28,29,30,31,32,34,35,36,37,38,39,40,41,42,43,45,46,4 7,48,49,50,51,52,53,54,56,0}; ^ Class20.java:724: class, interface, or enum expected int[] delays = {5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0}; ^ 100 errors Finished! Press any key to continue . . . | |
| | | mc wobbla
Posts : 2 Reputation : 0 Join date : 2011-10-27
| Subject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] Thu Oct 27, 2011 6:15 pm | |
| Class20.java:28: error: code too large public static void method257(int i, Class44 class44) ^ Note: Some input files use or override a deprecated API. Note: Recompile with -Xlint:deprecation for details. 1 error Finished! Press any key to continue . . . | |
| | | Sponsored content
| Subject: Re: [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] | |
| |
| | | | [317][TUT] How To Add Skill-Cape Emotes To Client and Source [317][TUT] | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |